To celebrate Earth Day, what if DeeDee came up with a fun and educational game idea? Imagine a city simulation game, based on Google Maps, for one to six players to come up with creative ways to get any real city or town on Earth to lower that city’s greenhouse gas emissions by 50 percent by 2050. Players would build transit oriented development, such as high-rise and low-rise apartments around transit hubs. Build biking and walking paths, and neighborhoods that have convenience and grocery stores, as well as playgrounds and schools, within a half-mile of homes to encourage walking and biking. Replace fossil fuel power plants with renewable power and other climate-friendly energy resources. You could replace existing buildings with green buildings, see video below. Bonus points for players who complete the goal each year before 2050 and negative points for each year after 2050.
I’m basing DeeDee’s game proposal on the real game “NIMBY Rails” now available on Steam. According the game developers, “Design and run your own railroads for the real world. Solve global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.” They also wrote, “NIMBY Rails is both our most personal, and most ambitious game. After playing thousands of hours of transportation simulation games, we were left wondering what could happen if some of the traditional limits of the genre didn’t exist: in map sizes, track layout complexity, or train scheduling. NIMBY Rails was born out of the desire of playing a game without these limits. Of wanting to blurry the lines between a game and a real world design tool.” Even DeeDee’s mother could approve of a game that solves the real world problem of reducing our greenhouse gas emissions and traffic congestion.
Okay, James. Your ad is sort of on-topic, so I’m not going to flag it… this time.
P.S. On a related note: Every game developer I’ve ever worked with has a their own game ideas/proposals. In the course many years and multiple companies never once has an artist’s game pitch ever been taken seriously by the decision-makers… let alone gone into production.
SIGH What about IT rurns perfectly helpful people into such evil ones?
It’s the relentless bad jokes. I could wear anyone down.
I don’t know why it happens but it does.
I have a theory, though.
Nerds of the I.T. ilk often have the need to exact petty revenge on a world that mocks and ostracizes them for being… snarky nerds.
I actually created code once. It messes with your head.
I guess there weren’t any other action figures to talk to.
Going over heads? Well, O.K. These stories always have that moment.
Fear not. The Future holds a plethora of dolls marketed for boys.
Good! We deserve nice things too.
To celebrate Earth Day, what if DeeDee came up with a fun and educational game idea? Imagine a city simulation game, based on Google Maps, for one to six players to come up with creative ways to get any real city or town on Earth to lower that city’s greenhouse gas emissions by 50 percent by 2050. Players would build transit oriented development, such as high-rise and low-rise apartments around transit hubs. Build biking and walking paths, and neighborhoods that have convenience and grocery stores, as well as playgrounds and schools, within a half-mile of homes to encourage walking and biking. Replace fossil fuel power plants with renewable power and other climate-friendly energy resources. You could replace existing buildings with green buildings, see video below. Bonus points for players who complete the goal each year before 2050 and negative points for each year after 2050.
I’m basing DeeDee’s game proposal on the real game “NIMBY Rails” now available on Steam. According the game developers, “Design and run your own railroads for the real world. Solve global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.” They also wrote, “NIMBY Rails is both our most personal, and most ambitious game. After playing thousands of hours of transportation simulation games, we were left wondering what could happen if some of the traditional limits of the genre didn’t exist: in map sizes, track layout complexity, or train scheduling. NIMBY Rails was born out of the desire of playing a game without these limits. Of wanting to blurry the lines between a game and a real world design tool.” Even DeeDee’s mother could approve of a game that solves the real world problem of reducing our greenhouse gas emissions and traffic congestion.
The B1M, “When Trees Meet Buildings”
https://www.youtube.com/watch?v=4w7lsydq8ks
Okay, James. Your ad is sort of on-topic, so I’m not going to flag it… this time.
P.S. On a related note: Every game developer I’ve ever worked with has a their own game ideas/proposals. In the course many years and multiple companies never once has an artist’s game pitch ever been taken seriously by the decision-makers… let alone gone into production.
You have a lot more patience than I have. I woulda just tagged and flagged this guy.